For me Mechassault 2 was the
most disappointing game ever. It's not that its a bad game. It
actually included some very good idea's that resulted in more
complex game play than the original. Why was it so
It followed Mechassault 1 and
there was a lot of hype about the new features, many of which
didn't work well, see below.
The game was slower and felt
Mech choice was removed. A
killer for many
The game effects were not as
pretty - contrast the weapons for example.
Maps looked half finished.
Games could became too
dependent on the VTOL
It got overwhelmed by the
Why did the game turn out this
way? The two things I have heard are:
They run out of money. I have
heard this in a couple of times, one of the developers claiming
Microsoft withdrew/reduced funding.
performance problems on the
original Xbox. I heard they did
Like I said at the start it is not
a bad game, it just lacks the pace and excitement of the first and
many of the new features didn't quite make the grade.
VTOL - a great idea reasonably
well done, but should have been made to be optional.
Neurohacking - Nice idea but I
thought the execution a bit lame. Perhaps because I have old
arthritic fingers and found it hard to do. Again, this should
have been optional
Battlearmor - this was a big
improvement on the Elemental in the first.
Conquest. Another great
concept that didn't work in practice, mainly because of palyers
shifting to the stronger teams, leading to an inevitable .
More vehicles - I suspect this
was at the price of speed, so it too was stupid.