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For me Mechassault 2 was the
most disappointing game ever. It's not that its a bad game. It
actually included some very good idea's that resulted in more
complex game play than the original. Why was it so
disappointing?
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It followed Mechassault 1 and
there was a lot of hype about the new features, many of which
didn't work well, see below.
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The game was slower and felt
sluggish.
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Mech choice was removed. A
killer for many
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The game effects were not as
pretty - contrast the weapons for example.
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Maps looked half finished.
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Games could became too
dependent on the VTOL
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It got overwhelmed by the
Halo2 release.
Why did the game turn out this
way? The two things I have heard are:
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They run out of money. I have
heard this in a couple of times, one of the developers claiming
Microsoft withdrew/reduced funding.
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performance problems on the
original Xbox. I heard they did
Like I said at the start it is not
a bad game, it just lacks the pace and excitement of the first and
many of the new features didn't quite make the grade.
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VTOL - a great idea reasonably
well done, but should have been made to be optional.
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Neurohacking - Nice idea but I
thought the execution a bit lame. Perhaps because I have old
arthritic fingers and found it hard to do. Again, this should
have been optional
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Battlearmor - this was a big
improvement on the Elemental in the first.
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Conquest. Another great
concept that didn't work in practice, mainly because of palyers
shifting to the stronger teams, leading to an inevitable .
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More vehicles - I suspect this
was at the price of speed, so it too was stupid.
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